Featured
  • An ice warning in Austin, Texas puts me in a pensive mood. Although sometimes the school delays and road closings come with local portents of the dangers abroad (a skateably icy sidewalk or at least pervasive, wailing sirens), more frequently the danger afoot comes only through ethereal channels, usually crash…

    The Subtext of Unlikely Frost

    An ice warning in Austin, Texas puts me in a pensive mood. Although sometimes the school delays and road closings come with local portents of the dangers abroad (a skateably icy sidewalk or at least pervasive, wailing sirens), more frequently the danger afoot comes only through ethereal channels, usually crash…

  • By my estimation Twitter, the Grand Pooh-Bah of the 140 character micro thought, everyday produces 8,167 times more text than the world record holder for longest novel (Proust’s In Search of Lost Time). This seems to me a pretty fine argument that people really hate to write more than a…

    Fairy Tales for Adults: Framing Game Violence

    By my estimation Twitter, the Grand Pooh-Bah of the 140 character micro thought, everyday produces 8,167 times more text than the world record holder for longest novel (Proust’s In Search of Lost Time). This seems to me a pretty fine argument that people really hate to write more than a…

  • A piece about game violence I wrote for Rock, Paper, Shotgun. Among other things it talks about Dishonored, video game violence, and the social responsibilities of games with choice.
Check it out: Dishonored Dev Joe Houston On Violence In Games
 …

    Published Elsewhere: Dishonored Dev Joe Houston On Violence In Games

    A piece about game violence I wrote for Rock, Paper, Shotgun. Among other things it talks about Dishonored, video game violence, and the social responsibilities of games with choice.
    Check it out: Dishonored Dev Joe Houston On Violence In Games
     …

  • What better place for a shameless, self promoting, plug than my own blog?
This is the Kickstarter for our new project, <strong>Unwritten</strong>.
<strong>Permanent decisions and infinite variety. Create a nomadic tribe and guide them across a randomly generated tundra to meet its God.…</strong>
It’s weird, exotic, and challenging on

    Unwritten: That Which Happened

    What better place for a shameless, self promoting, plug than my own blog?
    This is the Kickstarter for our new project, Unwritten.
    Permanent decisions and infinite variety. Create a nomadic tribe and guide them across a randomly generated tundra to meet its God.…
    It’s weird, exotic, and challenging on

  • Starting today there is some free advice written (partially) by me over at <strong>Roxlou Games…</strong>.

Here’s a quote:
“For those that missed it, Joe recently wrote a blog post for Gamasutra talking about why he decided to go indie and form Roxlou Games. In a section titled ‘Why I

    Published Elsewhere: Giving Thanks and Giving Back

    Starting today there is some free advice written (partially) by me over at Roxlou Games….

    Here’s a quote:
    “For those that missed it, Joe recently wrote a blog post for Gamasutra talking about why he decided to go indie and form Roxlou Games. In a section titled ‘Why I

  • Anticipating the understandable reaction of my friends and family, I’ve been percolating on why I decided to make the risky leap to go indie and “make games for nerds”. After two weeks of fretting and navel gazing the product is now posted at Gamasutra as a promoted blog post.
Big…

    Published Elsewhere: Why I Quit Arkane to Go Indie

    Anticipating the understandable reaction of my friends and family, I’ve been percolating on why I decided to make the risky leap to go indie and “make games for nerds”. After two weeks of fretting and navel gazing the product is now posted at Gamasutra as a promoted blog post.
    Big…

  • Now that my last day at Arkane has come and gone, things are humming on the indie games front. I’ve partnered with artist Lee VanWallene, and together we’re gradually seeing our game world coalesce.

But don’t take my word for it, funneled through this blog in sparse updates. We’re Roxlou…

    Roxlou Games: That’s Me

    Now that my last day at Arkane has come and gone, things are humming on the indie games front. I’ve partnered with artist Lee VanWallene, and together we’re gradually seeing our game world coalesce.

    But don’t take my word for it, funneled through this blog in sparse updates. We’re Roxlou…

  • A more detailed explanation of my thoughts and feelings are to follow soon, but in short I’ve decided to go out on my own for a while. To that end my last day at Arkane Studios is tomorrow. I can say that I’m excited about the transition, and that I…

    Now Entering the Independent Space

    A more detailed explanation of my thoughts and feelings are to follow soon, but in short I’ve decided to go out on my own for a while. To that end my last day at Arkane Studios is tomorrow. I can say that I’m excited about the transition, and that I…

  • At the time I’m writing this we are ten days out from <strong>Dishonored’s</strong> US ship date, but that number has lost all meaning to me.<br />
<br /> <br />
<center>…</center><br />
<br /> <br />
In fact the whole statement is surreal on its face. Over the course of three and half years of development, you learn to

    The Golden Child: Dishonored Goes Gold

    At the time I’m writing this we are ten days out from Dishonored’s US ship date, but that number has lost all meaning to me.

     

     
    In fact the whole statement is surreal on its face. Over the course of three and half years of development, you learn to


 
 
 
Recent Posts
  • The Subtext of Unlikely Frost

    An ice warning in Austin, Texas puts me in a pensive mood. Although sometimes the school delays and road closings come with local portents of the dangers abroad (a skateably icy sidewalk or at least pervasive, wailing sirens), more frequently the danger afoot comes only through ethereal channels, usually crash…

    Continue Reading...

  • Fairy Tales for Adults: Framing Game Violence

    By my estimation Twitter, the Grand Pooh-Bah of the 140 character micro thought, everyday produces 8,167 times more text than the world record holder for longest novel (Proust’s In Search of Lost Time). This seems to me a pretty fine argument that people really hate to write more than a…

    Continue Reading...

  • Published Elsewhere: Dishonored Dev Joe Houston On Violence In Games

    A piece about game violence I wrote for Rock, Paper, Shotgun. Among other things it talks about Dishonored, video game violence, and the social responsibilities of games with choice. Check it out: Dishonored Dev Joe Houston On Violence In Games  …

    Continue Reading...

  • Unwritten: That Which Happened

    What better place for a shameless, self promoting, plug than my own blog? This is the Kickstarter for our new project, Unwritten. Permanent decisions and infinite variety. Create a nomadic tribe and guide them across a randomly generated tundra to meet its God.… It’s weird, exotic, and challenging on

    Continue Reading...