- The insistent ramblings of creative writer and game industry veteran Joe Houston.Learn more...
Archive for April, 2011
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Locking Old Posts
Posted on April 24, 2011 | Posted In: The Site | No CommentsLike any WordPress blog, this site has a big problem with spam comments. Whether hocking Russian alternatives to Viagra or uncensored footage of strip bocce ball, spam comments come in every single day (particularly on old but popular posts). So far my efforts at filtering the spam without killing the… -
Making Babies and Shit
Posted on April 18, 2011 | Posted In: The Kid | 2 CommentsOn a night not unlike this one your mommy and daddy decided to have a baby. It started, as many things do, with a conversation. “I have an idea,” said your daddy. “How about you” he began, indicating mommy, “start eating a few extra burritos, yogurts, and Eggo Homestyle Waffles.”… -
Arkane Looking for Gameplay Programmer
Posted on April 17, 2011 | Posted In: The Game Industry | 3 CommentsArkane Studios, sister company to Bethesda Softworks and Id Software, is looking for a Gameplay Engineer for their current AAA original IP. If you’re a video game programmer with 3+ years of experience contact Quin Matteson in HR for specifics. Make sure to mention that you were referred to the… -
Thinking Your Way Out of Tick Order Hell
Posted on April 10, 2011 | Posted In: The Art of Engineering | 2 CommentsAnyone that has worked on an active simulation has probably spent a few days in tick order hell. This is the pernicious state where your result differs based on the order you construct your simulation frame, usually involving brain-bending circular dependency. For example you may find that your game camera…