Published Elsewhere: Why I Quit Arkane to Go Indie

Anticipating the understandable reaction of my friends and family, I’ve been percolating on why I decided to make the risky leap to go indie and “make games for nerds”. After two weeks of fretting and navel gazing the product is now posted at Gamasutra as a promoted blog post.

Big thanks to Christian Nutt, the features editor over there, for helping me find a good place for what is best described as a winding, quizzical, intensely personal brain dump.