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The Art of Engineering Archive
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Thinking Your Way Out of Tick Order Hell
Posted on April 10, 2011 | Posted In: The Art of Engineering | 2 CommentsAnyone that has worked on an active simulation has probably spent a few days in tick order hell. This is the pernicious state where your result differs based on the order you construct your simulation frame, usually involving brain-bending circular dependency. For example you may find that your game camera… -
Stupid Interview Questions Everyone Still Asks: Reverse the Words in a String
Posted on February 23, 2011 | Posted In: Stupid Interview Questions | 31 CommentsEDIT – Called out on my sample implementation not handling whitespace well so I updated the example. Well played Internet, well played. The Question: Can you write a function that reverses the words in a string? In this case “the quick brown fox” becomes “fox brown quick the”. Demonstrate on… -
The Way of the Unreal: UDK Property Tips and Tricks – Part 1
Posted on February 19, 2011 | Posted In: The Way of the Unreal | 1 CommentWhether you’re a one man team, a group of dedicated guys, or a group of girls objecting to the unfair gender typing in my previous examples, chances are your UDK project will live and die by organization. Indeed, in the wide range of indie projects out there it is the… -
Stupid Interview Questions Everyone Still Asks: C/C++ Volatile and Mutable
Posted on February 12, 2011 | Posted In: Stupid Interview Questions | 12 CommentsEDIT – 02/13/2011: If you’re getting ready to flame me as part of an elaborate love letter to the keyword volatile read this first. This author does a better job of explaining the point I’m trying to make. I muck it up a bit by trying to be “colorful”. You…