big picture Archive

  • The Subtext of Unlikely Frost

    An ice warning in Austin, Texas puts me in a pensive mood. Although sometimes the school delays and road closings come with local portents of the dangers abroad (a skateably icy sidewalk or at least pervasive, wailing sirens), more frequently the danger afoot comes only through ethereal channels, usually crash…

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  • Published Elsewhere: Dishonored Dev Joe Houston On Violence In Games

    A piece about game violence I wrote for Rock, Paper, Shotgun. Among other things it talks about Dishonored, video game violence, and the social responsibilities of games with choice. Check it out: Dishonored Dev Joe Houston On Violence In Games  …

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  • Published Elsewhere: Why I Quit Arkane to Go Indie

    Anticipating the understandable reaction of my friends and family, I’ve been percolating on why I decided to make the risky leap to go indie and “make games for nerds”. After two weeks of fretting and navel gazing the product is now posted at Gamasutra as a promoted blog post. Big…

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  • The Golden Child: Dishonored Goes Gold

    At the time I’m writing this we are ten days out from Dishonored’s US ship date, but that number has lost all meaning to me.

     


     
    In fact the whole statement is surreal on its face. Over the course of three and half years of development, you learn to

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  • Trivial Pursuit

    Somehow I’ve been labeled a connoisseur of useless trivia. It doesn’t much matter that I find the TV stereotype of the know-it-all know-nothing beyond insufferable, and I’ll admit that they’re only partly to blame. When they close up the opening scene of CSI with a quip about the mating habits…

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  • Games, Art, and Precious Little Snowflakes

    I recently read a thoughtfully researched and intelligently written review of the PS3 game Journey (by Ian Bogost for the Atlantic). It reaches farther than most critical analysis of games and reads more on the level of literary criticism. Go read it here. It’s good stuff.

    Are you back? Great …

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  • Once Burned

    Stillness tends to play catch up in my life, usually lurking behind in the wake of the day’s mundane chaos. It isn’t often that a quiet moment forcibly seizes me, ramming other thoughts over the edge. But that happened once tonight, right in the midst of my daily grind. The…

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  • Blogging About Blogging: Reaching 10,000 Views

    There’s little doubt that come January 1st many people recognize that their figure is best viewed with a fun-house mirror, and most make resolutions to drop the extra pounds in order to become worthy of accidentally seeing the cover of Cosmo again. All too often step 2 is hiring a…

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  • Blogging About Blogging: Reaching 10,000 Views – Page 2

    Learn to Compartmentalize Internet Criticism Those that are just starting to blog have probably considered but failed to truly prepare themselves for one thing: dicks on the Internet. And I don’t mean your Google image search gone horribly wrong. Whether it’s well reasoned, lazy and cruel, or a nonsensical mish…

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  • Gamers Whiny Crybabies Because Game Developers Suck at Games

    Long before the proliferation of Internet forums, there was a time when a friend of mine looked at one of my other friends, and then punched that bastard in the face. Why? “Because”, that’s why. Oh certainly he’ll say it was because we was defending the honor of the SNES…

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