engineering Archive

  • Now Entering the Independent Space

    A more detailed explanation of my thoughts and feelings are to follow soon, but in short I’ve decided to go out on my own for a while. To that end my last day at Arkane Studios is tomorrow. I can say that I’m excited about the transition, and that I…

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  • Arkane Looking for Gameplay Programmer

    Arkane Studios, sister company to Bethesda Softworks and Id Software, is looking for a Gameplay Engineer for their current AAA original IP. If you’re a video game programmer with 3+ years of experience contact Quin Matteson in HR for specifics. Make sure to mention that you were referred to the…

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  • Thinking Your Way Out of Tick Order Hell

    Anyone that has worked on an active simulation has probably spent a few days in tick order hell. This is the pernicious state where your result differs based on the order you construct your simulation frame, usually involving brain-bending circular dependency. For example you may find that your game camera…

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  • Stupid Interview Questions Everyone Still Asks: Reverse the Words in a String

    Stupid Interview Questions is a recurring series about frequently asked interview questions that are, regardless of the self satisfied smirk that accompanies them, just not a good idea. This series looks to help engineers know more than just the answer, but also why the question was asked in the first…

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  • The Way of the Unreal: UDK Property Tips and Tricks – Part 1

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  • Stupid Interview Questions Everyone Still Asks: C/C++ Volatile and Mutable

    Stupid Interview Questions is a recurring series about frequently asked interview questions that are, regardless of the self satisfied smirk that accompanies them, just not a good idea. This series looks to help engineers know more than just the answer, but also why the question was asked in the first…

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