tips Archive

  • Published Elsewhere: Giving Thanks and Giving Back

    Starting today there is some free advice written (partially) by me over at Roxlou Games. Here’s a quote: “For those that missed it, Joe recently wrote a blog post for Gamasutra talking about why he decided to go indie and form Roxlou Games. In a section titled ‘Why I…

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  • Thinking Your Way Out of Tick Order Hell

    Anyone that has worked on an active simulation has probably spent a few days in tick order hell. This is the pernicious state where your result differs based on the order you construct your simulation frame, usually involving brain-bending circular dependency. For example you may find that your game camera…

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  • Blogging About Blogging: Reaching 10,000 Views

    As mentioned earlier, I've committed to writing a "brain dump" post if and when this site reaches 10,000 views, 100,000 views, and 1,000,000 views. This is one of those.
     
    Partly this is for me, forcing me to stop and journal lessons learned and to track changes in my mindset.…

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  • Blogging About Blogging: Reaching 10,000 Views – Page 2

    As mentioned earlier, I've committed to writing a "brain dump" post if and when this site reaches 10,000 views, 100,000 views, and 1,000,000 views. This is one of those.
     
    Partly this is for me, forcing me to stop and journal lessons learned and to track changes in my mindset.…

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  • The Way of the Unreal: UDK Property Tips and Tricks – Part 1

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