- The insistent ramblings of creative writer and game industry veteran Joe Houston.Learn more...
tips Archive
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Published Elsewhere: Giving Thanks and Giving Back
Posted on November 22, 2012 | Posted In: The Game Industry | No CommentsStarting today there is some free advice written (partially) by me over at Roxlou Games…. Here’s a quote: “For those that missed it, Joe recently wrote a blog post for Gamasutra talking about why he decided to go indie and form Roxlou Games. In a section titled ‘Why I -
Thinking Your Way Out of Tick Order Hell
Posted on April 10, 2011 | Posted In: The Art of Engineering | 2 CommentsAnyone that has worked on an active simulation has probably spent a few days in tick order hell. This is the pernicious state where your result differs based on the order you construct your simulation frame, usually involving brain-bending circular dependency. For example you may find that your game camera… -
Blogging About Blogging: Reaching 10,000 Views
Posted on March 2, 2011 | Posted In: The Stuff | No CommentsThere’s little doubt that come January 1st many people recognize that their figure is best viewed with a fun-house mirror, and most make resolutions to drop the extra pounds in order to become worthy of accidentally seeing the cover of Cosmo again. All too often step 2 is hiring a… -
Blogging About Blogging: Reaching 10,000 Views – Page 2
Posted on March 2, 2011 | Posted In: The Stuff | 1 CommentLearn to Compartmentalize Internet Criticism Those that are just starting to blog have probably considered but failed to truly prepare themselves for one thing: dicks on the Internet. And I don’t mean your Google image search gone horribly wrong. Whether it’s well reasoned, lazy and cruel, or a nonsensical mish… -
The Way of the Unreal: UDK Property Tips and Tricks – Part 1
Posted on February 19, 2011 | Posted In: The Way of the Unreal | 1 CommentWhether you’re a one man team, a group of dedicated guys, or a group of girls objecting to the unfair gender typing in my previous examples, chances are your UDK project will live and die by organization. Indeed, in the wide range of indie projects out there it is the…